I am now using http://www.graphicall.org/110 2.65.9 Revision 54108. Part 1 of this document: http://www.scribd.com/doc/103227819/Test-Addons

As we passed through fast at part 1, let’s continue exploring the “add-ons” in blender:

I need building parts!

Here are the basic steps to get window, sove, balcony or stairs:

Enable “Add Mesh: Building Objects” after clicking “Testing” support level. Last step is choose “Add*Mesh*Building Objects” submenu.

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After adding a example “Window” object, you can edit lots of settings from “Tool Shelf”.

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* we can see a Turkish word “pencere” in the tooltip text.

Do you need pipe joints?

Enable “Pipe Joints” from “Community” support level at the user preferences window.

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“Add*Mesh*Pipe Joints” select your needing.

Need better grass or hair in blender render…

“Object: Grass Lab” looks very nice for making faster hair/grass/fur.

There will be extra menus at “Tool Shelf” named “Fur Lab” and 2 more.

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* Test Scenes are for very good to preview

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Press F12…

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Simple Preferences in Properties Menu

Enable “3D View: QuickPrefs”. Whenever you open “Properties” (press N in 3D window), you can change your settings quickly.

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Very easy to toggle between your basic blender settings.

Want to make some hubbub!

When you need some random building or spaceship surface this may be a good practical solution:

Enable “Mesh: Discombobulator”. Select your mesh and press “Discombobulate” at the “Tool Self”.

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* blender might crash

For example, add a torus to apply this effect. Tweak some settings and get something like this:

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simple torus to be an alien ship:

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After some crashes, i did this!

* Your original object is still there as a backup.